I am looking to gave two pretty simple game apps developed. Ideally for both the iphone and android markets.
I can personally do the majority of the sounds and graphics. So, please keep that out of the project for the most part.
Game concept 1:
Simple search and find game where the users navigate levels (by zooming in and out & scrolling) to find preset items in a map (basic link map in theory) while racing against the clock for the best time/score. New items are unlocked as previous ones are found.
Much in the style of "Where's Waldo"
There will be a basic single player mode, where user simply tries to find items as fast as possible for the highest score (which should be ranked online (server setup).
Also, a "challenge mode" that matches users up and compares times/scores according for a win/loss.
There should also be a player "profile" that keeps track of stats and gameplay.
Game Concept 2:
User attempts to replicate patterns of images that get increasingly more difficult on each move. Much like the classic game "Simon". The difference here is that points of contact/replication are more dynamic. As opposed to alternating on preset locations in different orders.
I am looking to gave two pretty simple game apps developed. Ideally for both the iphone and android markets.
I can personally do the majority of the sounds and graphics. So, please keep that out of the project for the most part.
Game concept 1:
Simple search and find game where the users navigate levels (by zooming in and out & scrolling) to find preset items in a map (basic link map in theory) while racing against the clock for the best time/score. New items are unlocked as previous ones are found.
There will be a basic single player mode, where user simply tries to advance against the preset/randomized sequences of the "computer" to the highest difficulty/ # of turns
Also, a "challenge mode" that matches users up and allows each user to add an additional move of choice to the pattern after completion of the last. For the opposing user's next turn to replicate accurately and then add. This continues until one fails to accurately replicate the built upon sequence, with the failing user marked as a "loss".
There should also be a player "profile" that keeps track of stats and gameplay as well as an online leaderboard.
Both game apps should have basic "account/profile" creation (via email address) to access stats and leaderboards.
As well as connection via FACEBOOK push API to allow for account syncing and updates on wins/losses via "wall" updates.
NO PLACEHOLDER OR HOURLY BIDS. No generic "let's start" or profile copy and pastes. Let me know that you read and understand the details fully.
PLEASE PROVIDE SEPARATE COSTS FOR EACH PLATFORM (iphone & android) IF YOU CAN PROVIDE BOTH. ALONG WITH TOTAL FOR THE TWO
Please have Skype available for discussions.
Thank you.
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Macandmore
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Iphonescreation
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Zestor
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Hzsj888
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